Navigation
API > API/Plugins > API/Plugins/PCG
Builds a collection of PCG-compatible data from the specified editor tools.
| Name | UPCGDataFromTool |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGDataFromTool.h |
| Include Path | #include "Elements/PCGDataFromTool.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGDataFromTool : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGDataFromTool
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataInstance | FName | The optional name of the data this node should retrieve. | Elements/PCGDataFromTool.h |
|
| ToolTag | FName | The tool tag on the pcg component to create a data collection from. | Elements/PCGDataFromTool.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanDynamicallyTrackKeys() |
Derived classes must implement this to communicate that they might have dynamic dependencies. | Elements/PCGDataFromTool.h | |
virtual FString GetAdditionalTitleInformation() |
Derived classes can implement this to expose additional information or context, such as an asset in use by the node. | Elements/PCGDataFromTool.h | |
virtual EPCGChangeType GetChangeTypeForProperty
(
const FName& InPropertyName |
Gets the change impact for a given property. | Elements/PCGDataFromTool.h | |
virtual FName GetDefaultNodeName() |
Elements/PCGDataFromTool.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGDataFromTool.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGDataFromTool.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGDataFromTool.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGDataFromTool.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/PCGDataFromTool.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGDataFromTool.h |