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Create an implicit surface for each given spline. The surface is given by the top-down 2D projection of the spline. Each spline must be closed.
Note that by default a low resolution polyline is used to represent the spline. If you observe that your interior samples are not sufficiently accurate, you can resample the spline with a SplineSampler at your desired resolution, and convert the points back to a spline with the CreateSpline node.
| Name | UPCGCreateSurfaceFromSplineSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGCreateSurfaceFromSpline.h |
| Include Path | #include "Elements/PCGCreateSurfaceFromSpline.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGCreateSurfaceFromSplineSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGCreateSurfaceFromSplineSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShouldDrawNodeCompact | bool | Elements/PCGCreateSurfaceFromSpline.h |
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/PCGCreateSurfaceFromSpline.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGCreateSurfaceFromSpline.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGCreateSurfaceFromSpline.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGCreateSurfaceFromSpline.h | ||
virtual bool HasExecutionDependencyPin () |
Execution Dependency section. | Elements/PCGCreateSurfaceFromSpline.h | |
virtual bool ShouldDrawNodeCompact() |
Puts node title on node body, reducing overall node size | Elements/PCGCreateSurfaceFromSpline.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGCreateSurfaceFromSpline.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/PCGCreateSurfaceFromSpline.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGCreateSurfaceFromSpline.h |