Navigation
API > API/Plugins > API/Plugins/PCG
| Name | UPCGCopyPointsSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGCopyPoints.h |
| Include Path | #include "Elements/PCGCopyPoints.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGCopyPointsSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGCopyPointsSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributeInheritance | EPCGCopyPointsMetadataInheritanceMode | The method used to determine output data attributes | Elements/PCGCopyPoints.h |
|
| bApplyTargetRotationToPositions | bool | If this option is set, points will have their source position transformed using the target transform with rotation | Elements/PCGCopyPoints.h |
|
| bApplyTargetScaleToPositions | bool | If this option is set, points will have their source position transformed using the target transform with scale | Elements/PCGCopyPoints.h |
|
| bCopyEachSourceOnEveryTarget | bool | If this option is set, each source point data will be copied to every target point data (cartesian product), producing N * M point data. | Elements/PCGCopyPoints.h |
|
| bMatchBasedOnAttribute | bool | Note: Not overridable currently. | Elements/PCGCopyPoints.h |
|
| ColorInheritance | EPCGCopyPointsInheritanceMode | The method used to determine output point color | Elements/PCGCopyPoints.h |
|
| MatchAttribute | FName | Attribute that must be present on both the source data and the target point, and have the same value. | Elements/PCGCopyPoints.h |
|
| RotationInheritance | EPCGCopyPointsInheritanceMode | The method used to determine output point rotation | Elements/PCGCopyPoints.h |
|
| ScaleInheritance | EPCGCopyPointsInheritanceMode | The method used to determine output point scale | Elements/PCGCopyPoints.h |
|
| SeedInheritance | EPCGCopyPointsInheritanceMode | The method used to determine output seed values. | Elements/PCGCopyPoints.h |
|
| TagInheritance | EPCGCopyPointsTagInheritanceMode | The method used to determine the output data tags | Elements/PCGCopyPoints.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateKernels
(
FPCGGPUCompilationContext& InOutContext, |
[EXPERIMENTAL] Create the GPU kernels and kernel edges that should execute for this node. | Elements/PCGCopyPoints.h | |
virtual bool DisplayExecuteOnGPUSetting () |
[EXPERIMENTAL] Whether to display GPU execution option in node settings UI. | Elements/PCGCopyPoints.h | |
virtual FName GetDefaultNodeName() |
Elements/PCGCopyPoints.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGCopyPoints.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGCopyPoints.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGCopyPoints.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGCopyPoints.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/PCGCopyPoints.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGCopyPoints.h |