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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGComponent
Syntax
UPROPERTY (BlueprintReadWrite, EditAnywhere, Category=Settings,
Meta=(EditCondition="!bIsComponentLocal", DisplayName="Is Partitioned", DisplayPriority=500))
bool bIsComponentPartitioned
Remarks
Will partition the component in a grid, dispatching the generation to multiple local components. Grid size is determined by the PCGWorldActor unless the graph has Hierarchical Generation enabled, in which case grid sizes are determined by the graph.