Navigation
API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Cleanup () |
PCGComponent.h | ||
void Cleanup
(
bool bRemoveComponents |
Networked cleanup call | PCGComponent.h |
|
Cleanup()
| Name | Cleanup |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGComponent.h |
| Include Path | #include "PCGComponent.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGComponent.cpp |
void Cleanup()
Cleanup(bool)
Description
Networked cleanup call
| Name | Cleanup |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGComponent.h |
| Include Path | #include "PCGComponent.h" |
UFUNCTION (BlueprintCallable, NetMulticast, Reliable, Category=PCG)
void Cleanup
(
bool bRemoveComponents
)