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Convert input to point data, performing sampling with default settings if necessary
| Name | UPCGCollapseSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGCollapseElement.h |
| Include Path | #include "Elements/PCGCollapseElement.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGCollapseSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGCollapseSettings
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPassThroughEmptyAttributeSets | bool | Before version PCGAttributeSetToPointAlwaysConverts (5.6) we passed through empty attribute sets without conversion. | Elements/PCGCollapseElement.h |
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanUserEditTitle() |
Returns whether the user can directly interact with the node name | Elements/PCGCollapseElement.h | |
virtual bool GetCompactNodeIcon
(
FName& OutCompactNodeIcon |
Returns the icon to use instead of text in compact node form | Elements/PCGCollapseElement.h | |
virtual FName GetDefaultNodeName() |
Elements/PCGCollapseElement.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGCollapseElement.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGCollapseElement.h | ||
virtual bool HasExecutionDependencyPin () |
Execution Dependency section. | Elements/PCGCollapseElement.h | |
virtual bool ShouldDrawNodeCompact() |
Puts node title on node body, reducing overall node size | Elements/PCGCollapseElement.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
Elements/PCGCollapseElement.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGCollapseElement.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/PCGCollapseElement.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGCollapseElement.h |