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Get the attribute/property of a point given its index. The result will be in a ParamData. There is also a second output that will output the selected point. This point will be output even if the property/attribute doesn't exist.
The Index can be overridden by a second Params input.
| Name | UPCGAttributeGetFromPointIndexSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGAttributeGetFromPointIndexElement.h |
| Include Path | #include "Elements/PCGAttributeGetFromPointIndexElement.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGAttributeGetFromPointIndexSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGAttributeGetFromPointIndexSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPCGAttributeGetFromPointIndexSettings() |
Elements/PCGAttributeGetFromPointIndexElement.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Index | int32 | Elements/PCGAttributeGetFromPointIndexElement.h |
|
|
| InputSource | FPCGAttributePropertyInputSelector | Elements/PCGAttributeGetFromPointIndexElement.h |
|
|
| OutputAttributeName | FPCGAttributePropertyOutputSelector | Elements/PCGAttributeGetFromPointIndexElement.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyDeprecation
(
UPCGNode* InOutNode |
Any final migration/recovery that can be done after pins are finalized. | Elements/PCGAttributeGetFromPointIndexElement.h | |
virtual FName GetDefaultNodeName() |
Elements/PCGAttributeGetFromPointIndexElement.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGAttributeGetFromPointIndexElement.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGAttributeGetFromPointIndexElement.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
Elements/PCGAttributeGetFromPointIndexElement.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGAttributeGetFromPointIndexElement.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/PCGAttributeGetFromPointIndexElement.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGAttributeGetFromPointIndexElement.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputAttributeName_DEPRECATED | FName | Elements/PCGAttributeGetFromPointIndexElement.h |