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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/MeshSelectors > API/Plugins/PCG/MeshSelectors/UPCGMeshSelectorWeightedByCatego-
- UObject::PostLoad()
- UPCGMeshSelectorWeightedByCategory::PostLoad()
References
| Module | PCG |
| Header | /Engine/Plugins/Experimental/PCG/Source/PCG/Public/MeshSelectors/PCGMeshSelectorWeightedByCategory.h |
| Include | #include "MeshSelectors/PCGMeshSelectorWeightedByCategory.h" |
| Source | /Engine/Plugins/Experimental/PCG/Source/PCG/Private/MeshSelectors/PCGMeshSelectorWeightedByCategory.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.