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Stores the input and output data as the state of the time sliced execution
| Name | IterationState |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGPointOperationElementBase.h |
| Include Path | #include "Elements/PCGPointOperationElementBase.h" |
Syntax
struct IterationState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputData | const UPCGBasePointData * | Elements/PCGPointOperationElementBase.h | ||
| InputPointData | const UPCGPointData * | This will be set to the same value as InputData when using UPCGPointData type to support deprecated code | Elements/PCGPointOperationElementBase.h | |
| NumPoints | int32 | Elements/PCGPointOperationElementBase.h | ||
| OutputData | UPCGBasePointData * | Elements/PCGPointOperationElementBase.h | ||
| OutputPointData | UPCGPointData * | This will be set to the same value as OutputData when using UPCGPointData type to support deprecated code | Elements/PCGPointOperationElementBase.h |