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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/IPCGElement
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGContext * Initialize
(
const FPCGInitializeElementParams& InParams |
Creates a custom context object paired to this element | PCGElement.h | |
virtual FPCGContext * Initialize
(
const FPCGDataCollection& InputData, |
PCGElement.h |
Initialize(const FPCGInitializeElementParams &)
Description
Creates a custom context object paired to this element
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGElement.h |
| Include Path | #include "PCGElement.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGElement.cpp |
virtual FPCGContext * Initialize
(
const FPCGInitializeElementParams & InParams
)
Initialize(const FPCGDataCollection &, TWeakObjectPtr< UPCGComponent >, const UPCGNode *)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGElement.h |
| Include Path | #include "PCGElement.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGElement.cpp |
virtual FPCGContext * Initialize
(
const FPCGDataCollection & InputData,
TWeakObjectPtr < UPCGComponent > SourceComponent,
const UPCGNode * Node
)