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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/IPCGElement
- IPCGElement::CanExecuteOnlyOnMainThread()
- FPCGDebugElement::CanExecuteOnlyOnMainThread()
- FPCGDataTableRowToParamData::CanExecuteOnlyOnMainThread()
- FPCGCreateSplineElement::CanExecuteOnlyOnMainThread()
- FPCGCreateTargetActorElement::CanExecuteOnlyOnMainThread()
- FPCGDataFromActorElement::CanExecuteOnlyOnMainThread()
- FPCGPropertyToParamDataElement::CanExecuteOnlyOnMainThread()
- FPCGStaticMeshSpawnerElement::CanExecuteOnlyOnMainThread()
- FPCGSpawnActorElement::CanExecuteOnlyOnMainThread()
- FPCGExecuteBlueprintElement::CanExecuteOnlyOnMainThread()
References
| Module | PCG |
| Header | /Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGElement.h |
| Include | #include "PCGElement.h" |
virtual bool CanExecuteOnlyOnMainThread
&40;
FPCGContext &42; Context
&41; const
Remarks
Returns true if the element, in its current phase can be executed only from the main thread