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API > API/Plugins > API/Plugins/PCG
| Name | IPCGEditorModule |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Editor/IPCGEditorModule.h |
| Include Path | #include "Editor/IPCGEditorModule.h" |
Syntax
class IPCGEditorModule : public IModuleInterface
Implements Interfaces
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanSelectPartitionActors() |
Editor/IPCGEditorModule.h | ||
TSharedPtr< class ISyntaxTokenizer > CreateHLSLSyntaxTokenizer
(
const FPCGSyntaxTokenizerParams& InParams |
Editor/IPCGEditorModule.h | ||
TWeakPtr< IPCGEditorProgressNotification > CreateProgressNotification
(
const FTextFormat& TextFormat, |
Editor/IPCGEditorModule.h | ||
const FPCGNodeVisualLogs & GetNodeVisualLogs() |
Editor/IPCGEditorModule.h | ||
FPCGNodeVisualLogs & GetNodeVisualLogsMutable() |
Editor/IPCGEditorModule.h | ||
void ReleaseProgressNotification
(
TWeakPtr< IPCGEditorProgressNotification > InNotification |
Editor/IPCGEditorModule.h | ||
void SetOutlinerUIRefreshDelay
(
float InDelay |
Editor/IPCGEditorModule.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearExecutedStacks
(
const UPCGGraph* InContainingGraph |
Editor/IPCGEditorModule.h | ||
void ClearExecutedStacks
(
const UPCGComponent* InRootComponent |
Editor/IPCGEditorModule.h | ||
void ClearExecutionMetadata
(
UPCGComponent* InComponent |
Clear any data collected during execution, normally called prior to generating the component. | Editor/IPCGEditorModule.h | |
TArray< FPCGStackSharedPtr > GetExecutedStacksPtrs
(
const FPCGStack& BeginningWithStack |
Get a list of stacks that were executed during the last execution. | Editor/IPCGEditorModule.h | |
TArray< FPCGStackSharedPtr > GetExecutedStacksPtrs
(
const UPCGComponent* InComponent, |
Editor/IPCGEditorModule.h | ||
void NotifyGraphChanged
(
UPCGGraph* InGraph, |
Editor/IPCGEditorModule.h | ||
void OnGraphPreSave
(
UPCGGraph* Graph, |
Editor/IPCGEditorModule.h | ||
void OnScheduleGraph
(
const FPCGStackContext& StackContext |
Editor/IPCGEditorModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IPCGEditorModule * Get() |
Editor/IPCGEditorModule.h | ||
static void SetEditorModule
(
IPCGEditorModule* InModule |
Editor/IPCGEditorModule.h |