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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Grid > API/Plugins/PCG/Grid/UPCGLandscapeCache > API/Plugins/PCG/Grid/UPCGLandscapeCache/GetCacheEntry
References
| Module | PCG |
| Header | /Engine/Plugins/Experimental/PCG/Source/PCG/Public/Grid/PCGLandscapeCache.h |
| Include | #include "Grid/PCGLandscapeCache.h" |
| Source | /Engine/Plugins/Experimental/PCG/Source/PCG/Private/Grid/PCGLandscapeCache.cpp |
const FPCGLandscapeCacheEntry &42; GetCacheEntry
&40;
const FGuid & LandscapeGuid,
const FIntPoint & ComponentKey
&41;
Remarks
Gets landscape cache entry, works both in editor (but does not create) but works in game mode too.