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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Grid > API/Plugins/PCG/Grid/APCGPartitionActor
| Type | Name | Description | |
|---|---|---|---|
| UPCGComponent * | GetLocalComponent
(
const UPCGComponent* OriginalComponent |
TODO: Make this in-editor only; during runtime, we should keep a map of component to bounds/volume only and preferably precompute the intersection, so this would make it easier/possible to not have the original actor in game version. | |
| UPCGComponent * | GetLocalComponent
(
const UPCGComponent* OriginalComponent, |