Navigation
API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Grid > API/Plugins/PCG/Grid/APCGPartitionActor
References
| Module | PCG |
| Header | /Engine/Plugins/PCG/Source/PCG/Public/Grid/PCGPartitionActor.h |
| Include | #include "Grid/PCGPartitionActor.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Grid/PCGPartitionActor.cpp |
UFUNCTION (BlueprintCallable, Category="PCG|PartitionActor")
UPCGComponent * GetLocalComponent
(
const UPCGComponent * OriginalComponent
) const
Remarks
TODO: Make this in-editor only; during runtime, we should keep a map of component to bounds/volume only and preferably precompute the intersection, so this would make it easier/possible to not have the original actor in game version.