| bScaleMeshToBounds |
bool |
Scale mesh to the spline control point bounds. |
Elements/PCGSplineMeshParams.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Spline Mesh Params"
- Meta=(PCG_Overridable)
|
| bScaleMeshToLandscapeSplineFullWidth |
bool |
Scale the mesh to the full width of the Landscape Spline (including Falloff). |
Elements/PCGSplineMeshParams.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Spline Mesh Params"
- Meta=(PCG_Overridable, EditCondition="bScaleMeshToBounds")
|
| bSmoothInterpRollScale |
bool |
If true, will use smooth interpolation (ease in/out) for Scale, Roll, and Offset along this section of spline. |
Elements/PCGSplineMeshParams.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Spline Mesh Params"
- Meta=(PCG_Overridable)
|
| EndOffset |
FVector2D |
Ending offset of the mesh from the spline, in component space. |
Elements/PCGSplineMeshParams.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Spline Mesh Params"
- Meta=(PCG_Overridable)
|
| EndPosition |
FVector |
|
Elements/PCGSplineMeshParams.h |
- Meta=(PCG_NotOverridable)
|
| EndRollDegrees |
float |
End roll of the mesh. |
Elements/PCGSplineMeshParams.h |
- VisibleAnywhere
- Category="Spline Mesh Params"
- Meta=(PCG_NotOverridable)
|
| EndScale |
FVector2D |
|
Elements/PCGSplineMeshParams.h |
- Meta=(PCG_NotOverridable)
|
| EndTangent |
FVector |
|
Elements/PCGSplineMeshParams.h |
- Meta=(PCG_NotOverridable)
|
| ForwardAxis |
EPCGSplineMeshForwardAxis |
Chooses the forward axis for the spline mesh orientation. |
Elements/PCGSplineMeshParams.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Spline Mesh Params"
- Meta=(PCG_Overridable)
|
| NaniteClusterBoundsScale |
float |
How much to scale the calculated culling bounds of Nanite clusters after deformation. |
Elements/PCGSplineMeshParams.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Spline Mesh Params"
- Meta=(ClampMin=1.0, PCG_Overridable)
|
| SplineBoundaryMax |
float |
Maximum coordinate along the spline forward axis which corresponds to end of spline. |
Elements/PCGSplineMeshParams.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Spline Mesh Params"
- Meta=(PCG_Overridable)
|
| SplineBoundaryMin |
float |
Minimum coordinate along the spline forward axis which corresponds to start of spline. |
Elements/PCGSplineMeshParams.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Spline Mesh Params"
- Meta=(PCG_Overridable)
|
| SplineUpDir |
FVector |
Axis (in component space) that is used to determine X axis for coordinates along spline. |
Elements/PCGSplineMeshParams.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Spline Mesh Params"
- Meta=(PCG_Overridable)
|
| StartOffset |
FVector2D |
Starting offset of the mesh from the spline, in component space. |
Elements/PCGSplineMeshParams.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Spline Mesh Params"
- Meta=(PCG_Overridable)
|
| StartPosition |
FVector |
Below properties are not exposed for edit because they are computed internally. |
Elements/PCGSplineMeshParams.h |
- Meta=(PCG_NotOverridable)
|
| StartRollDegrees |
float |
Start roll of the mesh. |
Elements/PCGSplineMeshParams.h |
- VisibleAnywhere
- Category="Spline Mesh Params"
- Meta=(PCG_NotOverridable)
|
| StartScale |
FVector2D |
|
Elements/PCGSplineMeshParams.h |
- Meta=(PCG_NotOverridable)
|
| StartTangent |
FVector |
|
Elements/PCGSplineMeshParams.h |
- Meta=(PCG_NotOverridable)
|