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| Name | FPCGSpawnSplineMeshPerIterationState |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGSpawnSplineMesh.h |
| Include Path | #include "Elements/PCGSpawnSplineMesh.h" |
Syntax
struct FPCGSpawnSplineMeshPerIterationState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DescriptionOverrides | FPCGObjectOverrides< FSplineMeshComponentDescriptor > | Elements/PCGSpawnSplineMesh.h | ||
| ElementIndex | int32 | Elements/PCGSpawnSplineMesh.h | ||
| LandscapeSplineData | const UPCGLandscapeSplineData * | Elements/PCGSpawnSplineMesh.h | ||
| ParamsOverrides | FPCGObjectOverrides< FPCGSplineMeshParams > | Elements/PCGSpawnSplineMesh.h | ||
| SMCBuilderParams | FPCGSplineMeshComponentBuilderParameters | Elements/PCGSpawnSplineMesh.h | ||
| SplineData | const UPCGPolyLineData * | Elements/PCGSpawnSplineMesh.h |