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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/FPCGSelectionKey
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsMatching
(
const FPCGSelectionKey& InSelectionKey, |
Elements/PCGActorSelector.h | ||
bool IsMatching
(
const UObject* InObject, |
Elements/PCGActorSelector.h | ||
bool IsMatching
(
const UObject* InObject, |
Deprecated methods | Elements/PCGActorSelector.h | |
bool IsMatching
(
const FPCGSelectionKey& InSelectionKey, |
Elements/PCGActorSelector.h | ||
bool IsMatching
(
const UObject* InObject, |
Elements/PCGActorSelector.h | ||
bool IsMatching
(
const UObject* InObject, |
Elements/PCGActorSelector.h |
IsMatching(const FPCGSelectionKey &, const UPCGComponent *)
| Name | IsMatching |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGActorSelector.h |
| Include Path | #include "Elements/PCGActorSelector.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Elements/PCGActorSelector.cpp |
bool IsMatching
(
const FPCGSelectionKey & InSelectionKey,
const UPCGComponent * InComponent
) const
IsMatching(const UObject , const UPCGComponent )
| Name | IsMatching |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGActorSelector.h |
| Include Path | #include "Elements/PCGActorSelector.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Elements/PCGActorSelector.cpp |
bool IsMatching
(
const UObject * InObject,
const UPCGComponent * InComponent
) const
IsMatching(const UObject , const FSoftObjectPath &, const UPCGComponent )
Description
Deprecated methods
| Name | IsMatching |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGActorSelector.h |
| Include Path | #include "Elements/PCGActorSelector.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Elements/PCGActorSelector.cpp |
bool IsMatching
(
const UObject * InObject,
const FSoftObjectPath & InObjectPath,
const UPCGComponent * InComponent
) const
IsMatching(const FPCGSelectionKey &, const TSet< FName > &, const TSet< UPCGComponent > &, TSet< UPCGComponent > *)
| Name | IsMatching |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGActorSelector.h |
| Include Path | #include "Elements/PCGActorSelector.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Elements/PCGActorSelector.cpp |
bool IsMatching
(
const FPCGSelectionKey & InSelectionKey,
const TSet< FName > & InRemovedTags,
const TSet< UPCGComponent * > & InComponents,
TSet< UPCGComponent * > * OptionalMatchedComponents
) const
IsMatching(const UObject , const TSet< FName > &, const TSet< UPCGComponent > &, TSet< UPCGComponent > )
| Name | IsMatching |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGActorSelector.h |
| Include Path | #include "Elements/PCGActorSelector.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Elements/PCGActorSelector.cpp |
bool IsMatching
(
const UObject * InObject,
const TSet< FName > & InRemovedTags,
const TSet< UPCGComponent * > & InComponents,
TSet< UPCGComponent * > * OptionalMatchedComponents
) const
IsMatching(const UObject , const FSoftObjectPath &, const TSet< FName > &, const TSet< UPCGComponent > &, TSet< UPCGComponent > )
| Name | IsMatching |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGActorSelector.h |
| Include Path | #include "Elements/PCGActorSelector.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Elements/PCGActorSelector.cpp |
bool IsMatching
(
const UObject * InObject,
const FSoftObjectPath & InObjectPath,
const TSet< FName > & InRemovedTags,
const TSet< UPCGComponent * > & InComponents,
TSet< UPCGComponent * > * OptionalMatchedComponents
) const