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API > API/Plugins > API/Plugins/PCG
| Name | FPCGSaveTextureToAssetContext |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGSaveTextureToAsset.h |
| Include Path | #include "Elements/PCGSaveTextureToAsset.h" |
Syntax
struct FPCGSaveTextureToAssetContext : public FPCGContext
Inheritance Hierarchy
- FPCGContext → FPCGSaveTextureToAssetContext
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPCGSaveTextureToAssetContext() |
Elements/PCGSaveTextureToAsset.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bReadbackComplete | bool | Elements/PCGSaveTextureToAsset.h | ||
| bReadbackDispatched | bool | Elements/PCGSaveTextureToAsset.h | ||
| bUpdatedReadbackTextureResource | bool | Elements/PCGSaveTextureToAsset.h | ||
| ExportedTexture | TObjectPtr< UTexture2D > | Elements/PCGSaveTextureToAsset.h | ||
| InputTextureData | TObjectPtr< const UPCGBaseTextureData > | Elements/PCGSaveTextureToAsset.h | ||
| RawReadbackData | uint8 * | Elements/PCGSaveTextureToAsset.h | ||
| ReadbackHeight | int32 | Elements/PCGSaveTextureToAsset.h | ||
| ReadbackWidth | int32 | Elements/PCGSaveTextureToAsset.h |
Functions
Public
Protected
Overridden from FPCGContext
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddExtraStructReferencedObjects
(
FReferenceCollector& Collector |
Elements/PCGSaveTextureToAsset.h |