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| Name | FPCGRuntimeGenerationRadii |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGCommon.h |
| Include Path | #include "PCGCommon.h" |
Syntax
USTRUCT (BlueprintType )
struct FPCGRuntimeGenerationRadii
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DefaultCleanupRadiusMultiplier | double | PCGCommon.h | |
| DefaultGenerationRadiusMultiplier | double | PCGCommon.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CleanupRadiusMultiplier | double | Multiplier on the GenerationRadius to control the distance at which runtime generated components will be cleaned up. | PCGCommon.h |
|
| GenerationRadius | double | The distance (in centimeters) at which the component will be considered for generation by the RuntimeGenerationScheduler. | PCGCommon.h |
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| GenerationRadius102400 | double | PCGCommon.h |
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| GenerationRadius12800 | double | PCGCommon.h |
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| GenerationRadius1600 | double | PCGCommon.h |
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| GenerationRadius204800 | double | PCGCommon.h |
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| GenerationRadius25600 | double | PCGCommon.h |
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| GenerationRadius3200 | double | PCGCommon.h |
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| GenerationRadius400 | double | PCGCommon.h |
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| GenerationRadius51200 | double | PCGCommon.h |
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| GenerationRadius6400 | double | PCGCommon.h |
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| GenerationRadius800 | double | PCGCommon.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
double GetCleanupRadiusFromGrid
(
EPCGHiGenGrid Grid |
Compute the runtime cleanup radius for the given grid size. | PCGCommon.h | |
double GetGenerationRadiusFromGrid
(
EPCGHiGenGrid Grid |
Get the runtime generation radius for the given grid size. | PCGCommon.h |