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API > API/Plugins > API/Plugins/PCG
| Name | FPCGPointDataCache |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Data/PCGSpatialData.h |
| Include Path | #include "Data/PCGSpatialData.h" |
Syntax
USTRUCT ()
struct FPCGPointDataCache
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedBoundedPointData | TArray< TObjectPtr< const UPCGBasePointData > > | Data/PCGSpatialData.h |
|
|
| CachedBoundedPointDataBoxes | TArray< FBox > | Data/PCGSpatialData.h |
|
|
| CachedPointData | TObjectPtr< const UPCGBasePointData > | Data/PCGSpatialData.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetResourceSizeEx
(
FResourceSizeEx& CumulativeResourceSize |
Data/PCGSpatialData.h | ||
const UPCGBasePointData * ToBasePointDataInternal
(
FPCGContext* Context, |
Data/PCGSpatialData.h |