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Struct to be re-used when you need to show constants types for a metadata type It will store all our values, and will display nicely depending on the type chosen
| Name | FPCGMetadataTypesConstantStruct |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/PCGMetadataTypesConstantStruct.h |
| Include Path | #include "Metadata/PCGMetadataTypesConstantStruct.h" |
Syntax
USTRUCT (BlueprintType )
struct FPCGMetadataTypesConstantStruct
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowsTypeChange | bool | Metadata/PCGMetadataTypesConstantStruct.h | ||
| BoolValue | bool | Metadata/PCGMetadataTypesConstantStruct.h |
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| DoubleValue | double | Metadata/PCGMetadataTypesConstantStruct.h |
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| FloatValue | float | All different types. | Metadata/PCGMetadataTypesConstantStruct.h |
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| Int32Value | int32 | Metadata/PCGMetadataTypesConstantStruct.h |
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| IntValue | int64 | Metadata/PCGMetadataTypesConstantStruct.h |
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| NameValue | FName | Metadata/PCGMetadataTypesConstantStruct.h |
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| QuatValue | FQuat | Metadata/PCGMetadataTypesConstantStruct.h |
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| RotatorValue | FRotator | Metadata/PCGMetadataTypesConstantStruct.h |
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| SoftClassPathValue | FSoftClassPath | Metadata/PCGMetadataTypesConstantStruct.h |
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| SoftObjectPathValue | FSoftObjectPath | Metadata/PCGMetadataTypesConstantStruct.h |
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| StringValue | FString | Metadata/PCGMetadataTypesConstantStruct.h |
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| TransformValue | FTransform | Metadata/PCGMetadataTypesConstantStruct.h |
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| Type | EPCGMetadataTypes | Metadata/PCGMetadataTypesConstantStruct.h |
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| Vector2Value | FVector2D | Metadata/PCGMetadataTypesConstantStruct.h |
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| Vector4Value | FVector4 | Metadata/PCGMetadataTypesConstantStruct.h |
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| VectorValue | FVector | Metadata/PCGMetadataTypesConstantStruct.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
decltype(auto) Dispatcher
(
Func Callback |
Metadata/PCGMetadataTypesConstantStruct.h | ||
void OnPostLoad() |
This is not called by the engine because this is a USTRUCT, but it can be called from usages to perform deprecation. | Metadata/PCGMetadataTypesConstantStruct.h | |
FString ToString() |
Metadata/PCGMetadataTypesConstantStruct.h | ||
FString TypeToString() |
Metadata/PCGMetadataTypesConstantStruct.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StringMode_DEPRECATED | EPCGMetadataTypesConstantStructStringMode | Metadata/PCGMetadataTypesConstantStruct.h |