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API > API/Plugins > API/Plugins/PCG
| |
|
| Name |
FPCGHLODSettings |
| Type |
struct |
| Header File |
/Engine/Plugins/PCG/Source/PCG/Public/Helpers/PCGHLODHelpers.h |
| Include Path |
#include "Helpers/PCGHLODHelpers.h" |
Syntax
USTRUCT (BlueprintType )
struct FPCGHLODSettings
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| HLODLayer |
TObjectPtr< UHLODLayer > |
|
Helpers/PCGHLODHelpers.h |
|
| HLODSourceType |
EPCGHLODSource |
What source should be used to assign HLOD Layer to the spawned actor |
Helpers/PCGHLODHelpers.h |
- BlueprintReadWrite
- EditAnywhere
- Category=Default
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