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API > API/Plugins > API/Plugins/PCG
| Name | FPCGHLODSettings |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Helpers/PCGHLODHelpers.h |
| Include Path | #include "Helpers/PCGHLODHelpers.h" |
Syntax
USTRUCT (BlueprintType )
struct FPCGHLODSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HLODLayer | TObjectPtr< UHLODLayer > | Helpers/PCGHLODHelpers.h | ||
| HLODSourceType | EPCGHLODSource | What source should be used to assign HLOD Layer to the spawned actor | Helpers/PCGHLODHelpers.h |
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