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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/FPCGGridDescriptor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPCGGridDescriptor & SetDataLayerAssets
(
const TArray< TSoftObjectPtr< UDataLayerAsset > >& InDataLayerAssets |
Grid/PCGGridDescriptor.h | ||
FPCGGridDescriptor & SetDataLayerAssets
(
const TArray< const UDataLayerAsset* >& InDataLayerAssets |
Grid/PCGGridDescriptor.h |
SetDataLayerAssets(const TArray< TSoftObjectPtr< UDataLayerAsset > > &)
| Name | SetDataLayerAssets |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Grid/PCGGridDescriptor.h |
| Include Path | #include "Grid/PCGGridDescriptor.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Grid/PCGGridDescriptor.cpp |
FPCGGridDescriptor & SetDataLayerAssets
(
const TArray < TSoftObjectPtr < UDataLayerAsset > > & InDataLayerAssets
)
SetDataLayerAssets(const TArray< const UDataLayerAsset * > &)
| Name | SetDataLayerAssets |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Grid/PCGGridDescriptor.h |
| Include Path | #include "Grid/PCGGridDescriptor.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Grid/PCGGridDescriptor.cpp |
FPCGGridDescriptor & SetDataLayerAssets
(
const TArray < const UDataLayerAsset * > & InDataLayerAssets
)