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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/FPCGGraphExecutionInspection
Retrieves the executed nodes information
| Name | FNodeExecutedNotificationData |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGGraphExecutionInspection.h |
| Include Path | #include "PCGGraphExecutionInspection.h" |
Syntax
struct FNodeExecutedNotificationData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNodeExecutedNotificationData
(
const FPCGStack& InStack, |
PCGGraphExecutionInspection.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Stack | FPCGStack | PCGGraphExecutionInspection.h | ||
| Timer | PCGUtils::FCallTime | PCGGraphExecutionInspection.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FNodeExecutedNotificationData& OtherNotifData |
PCGGraphExecutionInspection.h |