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API > API/Plugins > API/Plugins/PCG
| Name | FPCGGrammarSelection |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Grammar/PCGGrammar.h |
| Include Path | #include "Grammar/PCGGrammar.h" |
Syntax
USTRUCT (Blueprintable, BlueprintType )
struct FPCGGrammarSelection
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bGrammarAsAttribute | bool | Read the grammar as an attribute rather than directly from the settings. | Grammar/PCGGrammar.h |
|
| GrammarAttribute | FPCGAttributePropertyInputSelector | Attribute to be taken from the input spline containing the grammar to use. | Grammar/PCGGrammar.h | |
| GrammarString | FString | An encoded string that represents how to apply a set of rules to a series of defined modules. | Grammar/PCGGrammar.h |
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