Navigation
API > API/Plugins > API/Plugins/PCG
| Name | FPCGGetResourcePathElement |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGGetResourcePath.h |
| Include Path | #include "Elements/PCGGetResourcePath.h" |
Syntax
class FPCGGetResourcePathElement : public IPCGElement
Implements Interfaces
Functions
Protected
Overridden from IPCGElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ExecuteInternal
(
FPCGContext* Context |
Core execution method for the given element. Will be called until it returns true. | Elements/PCGGetResourcePath.h | |
virtual bool SupportsGPUResidentData
(
FPCGContext* InContext |
Returns true if node supports data objects that are only resident on GPU (not CPU). | Elements/PCGGetResourcePath.h |