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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ProcessActors
(
FPCGContext* Context, |
Elements/PCGTypedGetter.h | ||
virtual void ProcessActors
(
FPCGContext* Context, |
Elements/PCGTypedGetter.h |
ProcessActors(FPCGContext , const UPCGDataFromActorSettings , const TArray< AActor * > &)
| Name | ProcessActors |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGTypedGetter.h |
| Include Path | #include "Elements/PCGTypedGetter.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Elements/PCGTypedGetter.cpp |
virtual void ProcessActors
(
FPCGContext * Context,
const UPCGDataFromActorSettings * Settings,
const TArray < AActor * > & FoundActors
) const
ProcessActors(FPCGContext , const UPCGDataFromActorSettings , const TArray< AActor * > &, TArray< FPCGTaskId > &)
| Name | ProcessActors |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGTypedGetter.h |
| Include Path | #include "Elements/PCGTypedGetter.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Elements/PCGTypedGetter.cpp |
virtual void ProcessActors
(
FPCGContext * Context,
const UPCGDataFromActorSettings * Settings,
const TArray < AActor * > & FoundActors,
TArray < FPCGTaskId > & OutDynamicDependencies
) const