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Struct to hold selection criteria
| Name | FPCGGetDataFunctionRegistryParams |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Data/Registry/PCGGetDataFunctionRegistry.h |
| Include Path | #include "Data/Registry/PCGGetDataFunctionRegistry.h" |
Syntax
struct FPCGGetDataFunctionRegistryParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAddActorTags | bool | Data/Registry/PCGGetDataFunctionRegistry.h | ||
| bIgnorePCGGeneratedComponents | bool | Data/Registry/PCGGetDataFunctionRegistry.h | ||
| bParseActor | bool | Data/Registry/PCGGetDataFunctionRegistry.h | ||
| ComponentSelector | const FPCGComponentSelectorSettings * | Data/Registry/PCGGetDataFunctionRegistry.h | ||
| DataTypeFilter | EPCGDataType | Data/Registry/PCGGetDataFunctionRegistry.h | ||
| SourceComponent | const UPCGComponent * | Data/Registry/PCGGetDataFunctionRegistry.h |