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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/FPCGDefaultExecutionState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RegisterDynamicTracking
(
const FPCGSelectionKeyToSettingsMap& InKeysToSettings |
Register multiple tracking dependencies, so ExecutionState can be updated when they change | PCGDefaultExecutionSource.h | |
virtual void RegisterDynamicTracking
(
const UPCGSettings* InSettings, |
No dynamic tracking for editor resources (at the moment) | PCGDefaultExecutionSource.h |
RegisterDynamicTracking(const FPCGSelectionKeyToSettingsMap &)
Description
Register multiple tracking dependencies, so ExecutionState can be updated when they change
| Name | RegisterDynamicTracking |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGDefaultExecutionSource.h |
| Include Path | #include "PCGDefaultExecutionSource.h" |
virtual void RegisterDynamicTracking
(
const FPCGSelectionKeyToSettingsMap & InKeysToSettings
)
RegisterDynamicTracking(const UPCGSettings *, const TArrayView< TPair< FPCGSelectionKey, bool > > &)
Description
No dynamic tracking for editor resources (at the moment)
| Name | RegisterDynamicTracking |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGDefaultExecutionSource.h |
| Include Path | #include "PCGDefaultExecutionSource.h" |
virtual void RegisterDynamicTracking
(
const UPCGSettings * InSettings,
const TArrayView < TPair< FPCGSelectionKey , bool > > & InDynamicKeysAndCulling
)