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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/FPCGDataTypeIdentifier
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPCGDataTypeIdentifier Compose
(
const FPCGDataTypeIdentifier& Other |
Return the composition with other types, with reduction. | Data/Registry/PCGDataTypeIdentifier.h | |
static FPCGDataTypeIdentifier Compose
(
TConstArrayView< FPCGDataTypeIdentifier > IDs |
Data/Registry/PCGDataTypeIdentifier.h |
Compose(const FPCGDataTypeIdentifier &)
Description
Return the composition with other types, with reduction. (ie. if Data B and C are child of Data A, Composition of B and C gives A) CAREFUL: This can't be used before the Data Type Registry is done initializing (so can't be used before the Engine Post Init).
| Name | Compose |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Data/Registry/PCGDataTypeIdentifier.h |
| Include Path | #include "Data/Registry/PCGDataTypeIdentifier.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Data/Registry/PCGDataTypeIdentifier.cpp |
FPCGDataTypeIdentifier Compose
(
const FPCGDataTypeIdentifier & Other
)
Compose(TConstArrayView< FPCGDataTypeIdentifier >)
| Name | Compose |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Data/Registry/PCGDataTypeIdentifier.h |
| Include Path | #include "Data/Registry/PCGDataTypeIdentifier.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Data/Registry/PCGDataTypeIdentifier.cpp |
static FPCGDataTypeIdentifier Compose
(
TConstArrayView< FPCGDataTypeIdentifier > IDs
)