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API > API/Plugins > API/Plugins/PCG
| |
|
| Name |
FPCGDataToDebug |
| Type |
struct |
| Header File |
/Engine/Plugins/PCG/Source/PCG/Public/Compute/PCGDataBinding.h |
| Include Path |
#include "Compute/PCGDataBinding.h" |
Syntax
USTRUCT ()
struct FPCGDataToDebug
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AdditionalTags |
TSet< FString > |
@todo_pcg: This is a big hack to support tags on texture data proxies. Should be replaced with a proper abstraction. |
Compute/PCGDataBinding.h |
|
| Data |
TObjectPtr< UPCGData > |
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Compute/PCGDataBinding.h |
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| DataPendingInit |
TObjectPtr< UPCGData > |
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Compute/PCGDataBinding.h |
|
| PinLabel |
FName |
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Compute/PCGDataBinding.h |
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| PinLabelAlias |
FName |
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Compute/PCGDataBinding.h |
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| ProducerSettings |
TWeakObjectPtr< const UPCGSettings > |
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Compute/PCGDataBinding.h |
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