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Base struct to extend FPCGSelectionKey to allow more fine grained and custom selection
| Name | FPCGCustomSelectionKey |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGActorSelector.h |
| Include Path | #include "Elements/PCGActorSelector.h" |
Syntax
USTRUCT ()
struct FPCGCustomSelectionKey
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPCGCustomSelectionKey() |
Elements/PCGActorSelector.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPCGCustomSelectionKey() |
Elements/PCGActorSelector.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T * CastTo () |
Elements/PCGActorSelector.h | ||
const T * CastTo () |
Elements/PCGActorSelector.h | ||
bool Equals
(
const FPCGCustomSelectionKey& InSelectionKey |
Elements/PCGActorSelector.h | ||
virtual UScriptStruct * GetScriptStruct() |
Elements/PCGActorSelector.h | ||
bool IsMatching
(
const FPCGCustomSelectionKey& InSelectionKey |
Elements/PCGActorSelector.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool EqualsInternal
(
const FPCGCustomSelectionKey& |
Elements/PCGActorSelector.h | ||
virtual uint32 GetTypeHashInternal() |
Elements/PCGActorSelector.h | ||
virtual bool IsMatchingInternal
(
const FPCGCustomSelectionKey& |
Elements/PCGActorSelector.h |