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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/FPCGCustomPointPropertyAccessor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPCGCustomPointPropertyAccessor
(
const UPCGBasePointData* InPointData, |
Metadata/Accessors/PCGCustomAccessor.h | ||
FPCGCustomPointPropertyAccessor
(
const UPCGBasePointData* InPointData, |
Metadata/Accessors/PCGCustomAccessor.h |
FPCGCustomPointPropertyAccessor(const UPCGBasePointData *, const FPointCustomPropertyGetter< T, Args... > &, Args &&...)
| Name | FPCGCustomPointPropertyAccessor |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/Accessors/PCGCustomAccessor.h |
| Include Path | #include "Metadata/Accessors/PCGCustomAccessor.h" |
FPCGCustomPointPropertyAccessor
(
const UPCGBasePointData * InPointData,
const FPointCustomPropertyGetter< T, Args... > & InGetter,
Args &&... InValueRanges
)
FPCGCustomPointPropertyAccessor(const UPCGBasePointData *, const FPointCustomPropertyGetter< T, Args... > &, const FPointCustomPropertySetter< T, Args... > &, Args &&...)
| Name | FPCGCustomPointPropertyAccessor |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/Accessors/PCGCustomAccessor.h |
| Include Path | #include "Metadata/Accessors/PCGCustomAccessor.h" |
FPCGCustomPointPropertyAccessor
(
const UPCGBasePointData * InPointData,
const FPointCustomPropertyGetter< T, Args... > & InGetter,
const FPointCustomPropertySetter< T, Args... > & InSetter,
Args &&... InValueRanges
)