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| Name | FPCGComponentSelectorSettings |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGActorSelector.h |
| Include Path | #include "Elements/PCGActorSelector.h" |
Syntax
USTRUCT (BlueprintType )
struct FPCGComponentSelectorSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShowComponentSelection | bool | Elements/PCGActorSelector.h |
|
|
| bShowComponentSelectionClass | bool | Elements/PCGActorSelector.h |
|
|
| ComponentList | TArray< UActorComponent * > | Elements/PCGActorSelector.h | ||
| ComponentSelection | EPCGComponentSelection | How to select when filtering actors. | Elements/PCGActorSelector.h |
|
| ComponentSelectionClass | TSubclassOf< UActorComponent > | Actor class to match against when filtering actors. | Elements/PCGActorSelector.h |
|
| ComponentSelectionTag | FName | Tag to match against when filtering actors. | Elements/PCGActorSelector.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool FilterActor
(
AActor* InActor |
Elements/PCGActorSelector.h | ||
bool FilterComponent
(
UActorComponent* InComponent |
Elements/PCGActorSelector.h | ||
TArray< UActorComponent * > FilterComponents
(
TArrayView< UActorComponent* > InComponents |
Elements/PCGActorSelector.h | ||
void PrepareForFiltering
(
bool bForce |
Elements/PCGActorSelector.h |