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API > API/Plugins > API/Plugins/PCG
Used to store generated resources data during RerunConstructionScripts
| Name | FPCGComponentInstanceData |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGComponent.h |
| Include Path | #include "PCGComponent.h" |
Syntax
USTRUCT ()
struct FPCGComponentInstanceData : public FActorComponentInstanceData
Inheritance Hierarchy
- FInstanceCacheDataBase → FActorComponentInstanceData → FPCGComponentInstanceData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PCGComponent.h | |||
FPCGComponentInstanceData
(
const UPCGComponent* InSourceComponent |
PCGComponent.h |
Functions
Public
Protected
Overridden from FActorComponentInstanceData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyToComponent
(
UActorComponent* Component, |
PCGComponent.h | ||
virtual bool ContainsData() |
PCGComponent.h |
Overridden from FInstanceCacheDataBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
PCGComponent.h |