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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/FPCGCollisionWrapper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetShapeArray
(
int32 EntryIndex, |
Retrieves the shape list for a given entry matching the query flag. | Data/PCGCollisionWrapperData.h | |
static bool GetShapeArray
(
FBodyInstance* BodyInstance, |
Retrieves the shape list for a given body, matching the query flag. Returns false if we selected the other type for the 'SimpleFirst' or 'ComplexFirst' cases. | Data/PCGCollisionWrapperData.h |
GetShapeArray(int32, EPCGCollisionQueryFlag, PhysicsInterfaceTypes::FInlineShapeArray &)
Description
Retrieves the shape list for a given entry matching the query flag.
| Name | GetShapeArray |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Data/PCGCollisionWrapperData.h |
| Include Path | #include "Data/PCGCollisionWrapperData.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Data/PCGCollisionWrapperData.cpp |
void GetShapeArray
(
int32 EntryIndex,
EPCGCollisionQueryFlag QueryFlag,
PhysicsInterfaceTypes::FInlineShapeArray & OutShapeArray
) const
GetShapeArray(FBodyInstance *, EPCGCollisionQueryFlag, PhysicsInterfaceTypes::FInlineShapeArray &)
Description
Retrieves the shape list for a given body, matching the query flag. Returns false if we selected the other type for the 'SimpleFirst' or 'ComplexFirst' cases.
| Name | GetShapeArray |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Data/PCGCollisionWrapperData.h |
| Include Path | #include "Data/PCGCollisionWrapperData.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Data/PCGCollisionWrapperData.cpp |
static bool GetShapeArray
(
FBodyInstance * BodyInstance,
EPCGCollisionQueryFlag QueryFlag,
PhysicsInterfaceTypes::FInlineShapeArray & OutShapeArray
)