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API > API/Plugins > API/Plugins/PCG
| Name | FPCGBoundsFromMeshContext |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGBoundsFromMesh.h |
| Include Path | #include "Elements/PCGBoundsFromMesh.h" |
Syntax
struct FPCGBoundsFromMeshContext :
public FPCGContext ,
public IPCGAsyncLoadingContext
Inheritance Hierarchy
- FPCGContext → FPCGBoundsFromMeshContext
Implements Interfaces
Structs
| Name | Remarks |
|---|---|
| InputMeshesData |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBoundsQueried | bool | Elements/PCGBoundsFromMesh.h | ||
| bPrepareDone | bool | Elements/PCGBoundsFromMesh.h | ||
| CurrentExecuteIndex | int | Elements/PCGBoundsFromMesh.h | ||
| CurrentPrepareIndex | int | Elements/PCGBoundsFromMesh.h | ||
| MeshesToLoad | TArray< FSoftObjectPath > | Elements/PCGBoundsFromMesh.h | ||
| MeshToBoundsMap | TMap< int, FBox > | Elements/PCGBoundsFromMesh.h | ||
| PerInputData | TArray< InputMeshesData > | Elements/PCGBoundsFromMesh.h | ||
| SingleMesh | FSoftObjectPath | Elements/PCGBoundsFromMesh.h |