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Blueprint specific FPCGContext handle.
This handle is safe to copy and pass around in BP. Prior API was using FPCGContext struct references. BP struct by reference can do actual copies causing issues specifically with multi-threaded access of FPCGContext.
| Name | FPCGBlueprintContextHandle |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGContext.h |
| Include Path | #include "PCGContext.h" |
Syntax
USTRUCT (BlueprintType )
struct FPCGBlueprintContextHandle
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Handle | TWeakPtr< FPCGContextHandle > | PCGContext.h |