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API > API/Plugins > API/Plugins/PCG
| Name | FPCGAttributeNoiseContext |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGAttributeNoise.h |
| Include Path | #include "Elements/PCGAttributeNoise.h" |
Syntax
struct FPCGAttributeNoiseContext : public FPCGContext
Inheritance Hierarchy
- FPCGContext → FPCGAttributeNoiseContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDataPreparedForCurrentInput | bool | Elements/PCGAttributeNoise.h | ||
| CurrentInput | int32 | Elements/PCGAttributeNoise.h | ||
| CustomSeedAccessor | TUniquePtr< const IPCGAttributeAccessor > | Elements/PCGAttributeNoise.h | ||
| CustomSeedKeys | TUniquePtr< const IPCGAttributeAccessorKeys > | Elements/PCGAttributeNoise.h | ||
| CustomSeedSource | FPCGAttributePropertyInputSelector | Elements/PCGAttributeNoise.h | ||
| InputAccessor | TUniquePtr< const IPCGAttributeAccessor > | Elements/PCGAttributeNoise.h | ||
| InputKeys | TUniquePtr< const IPCGAttributeAccessorKeys > | Elements/PCGAttributeNoise.h | ||
| InputSource | FPCGAttributePropertyInputSelector | Elements/PCGAttributeNoise.h | ||
| OutputAccessor | TUniquePtr< IPCGAttributeAccessor > | Elements/PCGAttributeNoise.h | ||
| OutputKeys | TUniquePtr< IPCGAttributeAccessorKeys > | Elements/PCGAttributeNoise.h | ||
| OutputTarget | FPCGAttributePropertyOutputSelector | Elements/PCGAttributeNoise.h |