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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/FPCGAttributeAccessor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPCGAttributeAccessor
(
FPCGMetadataAttribute< T >* InAttribute, |
Can't write if metadata is null. | Metadata/Accessors/PCGAttributeAccessor.h | |
FPCGAttributeAccessor
(
const FPCGMetadataAttribute< T >* InAttribute, |
Metadata/Accessors/PCGAttributeAccessor.h | ||
FPCGAttributeAccessor
(
FPCGMetadataAttribute< T >* InAttribute, |
Metadata/Accessors/PCGAttributeAccessor.h | ||
FPCGAttributeAccessor
(
FPCGMetadataAttribute< T >* InAttribute, |
Metadata/Accessors/PCGAttributeAccessor.h |
FPCGAttributeAccessor(FPCGMetadataAttribute< T > , FPCGMetadataDomain , bool)
Description
Can't write if metadata is null.
| Name | FPCGAttributeAccessor |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/Accessors/PCGAttributeAccessor.h |
| Include Path | #include "Metadata/Accessors/PCGAttributeAccessor.h" |
FPCGAttributeAccessor
(
FPCGMetadataAttribute < T > * InAttribute,
FPCGMetadataDomain * InMetadataDomain,
bool bForceReadOnly
)
FPCGAttributeAccessor(const FPCGMetadataAttribute< T > , const FPCGMetadataDomain , bool)
| Name | FPCGAttributeAccessor |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/Accessors/PCGAttributeAccessor.h |
| Include Path | #include "Metadata/Accessors/PCGAttributeAccessor.h" |
FPCGAttributeAccessor
(
const FPCGMetadataAttribute < T > * InAttribute,
const FPCGMetadataDomain * InMetadataDomain,
bool bForceReadOnly
)
FPCGAttributeAccessor(FPCGMetadataAttribute< T > , UPCGMetadata , bool)
| Name | FPCGAttributeAccessor |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/Accessors/PCGAttributeAccessor.h |
| Include Path | #include "Metadata/Accessors/PCGAttributeAccessor.h" |
FPCGAttributeAccessor
(
FPCGMetadataAttribute < T > * InAttribute,
UPCGMetadata * InMetadata,
bool bForceReadOnly
)
FPCGAttributeAccessor(FPCGMetadataAttribute< T > , const UPCGMetadata , bool)
| Name | FPCGAttributeAccessor |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/Accessors/PCGAttributeAccessor.h |
| Include Path | #include "Metadata/Accessors/PCGAttributeAccessor.h" |
FPCGAttributeAccessor
(
FPCGMetadataAttribute < T > * InAttribute,
const UPCGMetadata * InMetadata,
bool bForceReadOnly
)