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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/FPCGAttributeAccessor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Prepare
(
IPCGAttributeAccessorKeys& Keys, |
Metadata/Accessors/PCGAttributeAccessor.h | ||
bool Prepare
(
IPCGAttributeAccessorKeys& Keys, |
Metadata/Accessors/PCGAttributeAccessor.h |
Prepare(IPCGAttributeAccessorKeys &, int32, const bool)
| Name | Prepare |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/Accessors/PCGAttributeAccessor.h |
| Include Path | #include "Metadata/Accessors/PCGAttributeAccessor.h" |
virtual void Prepare
(
IPCGAttributeAccessorKeys & Keys,
int32 Count,
const bool bCanReuseEntryKeys
)
Prepare(IPCGAttributeAccessorKeys &, int32, const bool, int32, bool, TArrayView< PCGMetadataEntryKey > , int32 *)
| Name | Prepare |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/Accessors/PCGAttributeAccessor.h |
| Include Path | #include "Metadata/Accessors/PCGAttributeAccessor.h" |
bool Prepare
(
IPCGAttributeAccessorKeys & Keys,
int32 Count,
const bool bCanReuseEntryKeys,
int32 Index,
bool bPreallocateValues,
TArrayView < PCGMetadataEntryKey * > * OutEntryKeys,
int32 * OutStartIndex
)