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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Elements > API/Plugins/PCG/Elements/UPCGStaticMeshSpawnerSettings
- UPCGSettings::ComputeKernelThreadCount()
- UPCGStaticMeshSpawnerSettings::ComputeKernelThreadCount()
References
| Module | PCG |
| Header | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGStaticMeshSpawner.h |
| Include | #include "Elements/PCGStaticMeshSpawner.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Elements/PCGStaticMeshSpawner.cpp |
virtual int ComputeKernelThreadCount
(
const UPCGDataBinding * Binding
) const
Remarks
[EXPERIMENTAL] Compute how many threads should be dispatched to execute this node on the GPU. Note: This API function is subject to change without deprecation.