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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Elements
Inheritance Hierarchy
- UObject
- UPCGData
- UPCGSettingsInterface
- UPCGSettings
- UPCGSpawnSplineSettings
References
| Module | PCG |
| Header | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGSpawnSpline.h |
| Include | #include "Elements/PCGSpawnSpline.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGSpawnSplineSettings : public UPCGSettings
Remarks
Spawn a spline component from a spline data.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bOutputSplineComponentReference | ||
| bool | bSpawnComponentFromAttribute | ||
| FName | ComponentReferenceAttributeName | Can output the spawned component reference in an attribute. | |
| TArray< FName > | PostProcessFunctionNames | Specify a list of functions to be called on the target actor after spline creation. | |
| TArray< FPCGObjectPropertyOverrideDescription > | PropertyOverrideDescriptions | Overrides to apply on the spawned component. | |
| FPCGAttributePropertyInputSelector | SpawnComponentFromAttributeName | If the class of the component to spawn is coming from an attribute. | |
| TSubclassOf< USplineComponent > | SplineComponent | Class of the component to spawn, must be a subclass of Spline Component. | |
| TSoftObjectPtr< AActor > | TargetActor |
Overridden from UPCGSettings
| Type | Name | Description | |
|---|---|---|---|
| FPCGElementPtr | |||
| FName | |||
| FText | |||
| EPCGSettingsType | GetType () |
||
| TArray< FPCGPinProperties > | Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | ||
| TArray< FPCGPinProperties > |