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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Elements > API/Plugins/PCG/Elements/UPCGSpawnActorSettings
Syntax
UPROPERTY (BlueprintReadWrite, EditAnywhere, Category=Settings,
Meta=(EditCondition="Option!=EPCGSpawnActorOption::CollapseActors", EditConditionHides))
TArray < FName > PostSpawnFunctionNames
Remarks
Can specify a list of functions from the template class to be called on each actor spawned, in order. Need to have "CallInEditor" flag enabled and have either no parameters or exactly the parameters PCGPoint and PCGMetadata