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float |
Brightness |
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bool |
bTiling |
If true, will generate results that tile along the bounding box size of the |
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bool |
bVoronoiOrientSamplesToCellEdge |
If true it will orient the output points to point towards the cell edges, which can be used for effects. |
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float |
Contrast |
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float |
EdgeBlendCurveIntensity |
Will makes the falloff harsher or softer |
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float |
EdgeBlendCurveOffset |
Adjust the center point of the curve (where x = curve(x) crosses over) |
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float |
EdgeBlendDistance |
If > 0, we blend to a tiling edge value |
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PCGSpatialNoiseMask2DMode |
EdgeMask2DMode |
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int32 |
Iterations |
This is how many times the fractal method recurses. A higher number will mean more detail |
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PCGSpatialNoiseMode |
Mode |
The noise method used. |
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FVector |
RandomOffset |
Adds a random amount of offset up to this amount. |
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int32 |
TiledVoronoiEdgeBlendCellCount |
How many cells around the edge will tile |
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int32 |
TiledVoronoiResolution |
The cell resolution of the tiled voronoi (across the bounds) |
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FTransform |
Transform |
This will apply a transform to the points before calculating noise |
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FPCGAttributePropertyOutputNoSourceSelector |
ValueTarget |
The output attribute name to write, if not 'None'. |
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FPCGAttributePropertyOutputNoSourceSelector |
VoronoiCellIDTarget |
The output attribute name to write the voronoi cell id, if not 'None'. |
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double |
VoronoiCellRandomness |
The less random this is, the more it returns to being a grid |