Navigation
API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Elements
Inheritance Hierarchy
- UObject
- UPCGData
- UPCGSettingsInterface
- UPCGSettings
- UPCGProjectionSettings
References
| Module | PCG |
| Header | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGProjectionElement.h |
| Include | #include "Elements/PCGProjectionElement.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGProjectionSettings : public UPCGSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bForceCollapseToPoint | Force the result to be sampled to points, equivalent to having a To Point node after the projection node. | |
| bool | bKeepZeroDensityPoints | ||
| FPCGProjectionParams | ProjectionParams |
Overridden from UPCGSettings
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyDeprecation
(
UPCGNode* InOutNode |
Any final migration/recovery that can be done after pins are finalized. | |
| FPCGElementPtr | |||
| EPCGDataType | GetCurrentPinTypes
(
const UPCGPin* InPin |
Returns the current pin types, which can either be the static types from the pin properties, or a dynamic type based on connected edges. | |
| FName | |||
| FText | |||
| FText | |||
| EPCGSettingsType | GetType () |
||
| bool | If the node has any dynamic pins that can change based on input or settings | ||
| TArray< FPCGPinProperties > | Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | ||
| void | PostLoad () |