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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Elements > API/Plugins/PCG/Elements/UPCGGetPropertyFromObjectPathSet-
Syntax
UPROPERTY (BlueprintReadWrite, EditAnywhere, Category=Settings,
Meta=(PCG_Overridable, EditCondition="!bForceObjectAndStructExtraction", EditConditionHides))
FName OutputAttributeName
Remarks
By default, attribute name will be None, but it can be overridden by this name. Use @SourceName to use the property name (only works when not extracting). In the case of multiple properties being extracted, will be ignored.