Navigation
API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Elements
Inheritance Hierarchy
- UObject
- UPCGData
- UPCGSettingsInterface
- UPCGSettings
- UPCGGetActorPropertySettings
References
| Module | PCG |
| Header | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGGetActorProperty.h |
| Include | #include "Elements/PCGGetActorProperty.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGGetActorPropertySettings : public UPCGSettings
Remarks
Extract a property value from an actor/component into a ParamData.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FPCGActorSelectorSettings | ActorSelector | ||
| bool | bAlwaysRequeryActors | If this is true, we will never put this element in cache, and will always try to re-query the actors and read the latest properties from them. | |
| bool | bForceObjectAndStructExtraction | If the property is a struct/object supported by metadata, this option can be toggled to force extracting all (compatible) properties contained in this property. | |
| bool | bSelectComponent | Allow to look for an actor component instead of an actor. | |
| bool | bTrackActorsOnlyWithinBounds | If this is checked, found actors that are outside component bounds will not trigger a refresh. | |
| TSubclassOf< UActorComponent > | ComponentClass | If we are looking for an actor component, the class can be specified here. | |
| FName | OutputAttributeName | By default, attribute name will be None, but it can be overridden by this name. | |
| FName | PropertyName | Property name to extract. |
Overridden from UPCGSettings
| Type | Name | Description | |
|---|---|---|---|
| bool | Derived classes must implement this to communicate that they might have dynamic dependencies. | ||
| FPCGElementPtr | |||
| FString | Derived classes can implement this to expose additional information or context, such as an asset in use by the node. | ||
| EPCGChangeType | GetChangeTypeForProperty
(
const FName& InPropertyName |
Gets the change impact for a given property. | |
| FName | |||
| FText | |||
| void | GetStaticTrackedKeys
(
FPCGSelectionKeyToSettingsMap& OutKeysToSettings, |
Derived classes must implement this to communicate dependencies that are known statically. | |
| EPCGSettingsType | GetType () |
||
| TArray< FPCGPinProperties > | Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | ||
| TArray< FPCGPinProperties > | |||
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
||
| void | PostLoad () |