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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Elements
Inheritance Hierarchy
- UObject
- UPCGData
- UPCGSettingsInterface
- UPCGSettings
- UPCGCopyAttributesSettings
References
| Module | PCG |
| Header | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGCopyAttributes.h |
| Include | #include "Elements/PCGCopyAttributes.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGCopyAttributesSettings : public UPCGSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bCopyAllAttributes | ||
| FPCGAttributePropertyInputSelector | InputSource | ||
| EPCGCopyAttributesOperation | Operation | ||
| FPCGAttributePropertyOutputSelector | OutputTarget |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from UPCGSettings
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyDeprecation
(
UPCGNode* InOutNode |
Any final migration/recovery that can be done after pins are finalized. | |
| void | ApplyDeprecationBeforeUpdatePins
(
UPCGNode* InOutNode, |
UpdatePins will kick off invalid edges, so this is useful for moving edges around in case of pin changes. | |
| FPCGElementPtr | |||
| FString | Derived classes can implement this to expose additional information or context, such as an asset in use by the node. | ||
| EPCGChangeType | GetChangeTypeForProperty
(
const FName& InPropertyName |
Gets the change impact for a given property. | |
| EPCGDataType | GetCurrentPinTypes
(
const UPCGPin* InPin |
Returns the current pin types, which can either be the static types from the pin properties, or a dynamic type based on connected edges. | |
| FName | |||
| FText | |||
| TArray< FText > | List of extra aliases that will be added to the node list in the Editor.Useful when we rename a node, but we still want the user to find the old one. | ||
| FText | |||
| EPCGSettingsType | GetType () |
||
| bool | If the node has any dynamic pins that can change based on input or settings | ||
| TArray< FPCGPinProperties > | Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | ||
| TArray< FPCGPinProperties > |